Digimon and Pokemon WARNING by Prophet John Paul Jackson in his book called “Buying and Selling the Souls of Our Children: A Closer look at Pokemon”. John Paul Jackson specifically mentions Digimon by name in his book. So whether it’s a Digimon trading card game or Digimon crypto, the same demonic forces are behind both.
Download This Ebook for FREE from Streams Ministries International:
https://streamsministries.com/product/buying-selling-the-souls-of-our-children/
Originally released in 2000, this message by John Paul Jackson still holds relevance today. At that time Pokémon was mainly a trading card game, it has morphed into AR (augmented reality), video games, and a full-feature movie. Our culture is fascinated with supernatural activity and as more people seek entertainment or answers from spiritual sources the need for discernment increases!
We sold out of this book a number of years ago, before John Paul passed away in 2015. It is costly to print books in a physical format. In the last few years I have had a number of people ask about Pokémon and other spiritual “entertainment” and I have shared concepts from this book to help them. I wanted to be sure that a new generation of children and parents have access to these eternal spiritual truths that can be applied to any area of the spiritual life as we decide what is safe and what is dangerous in our search for the real.
Or buy the physical book here:
https://www.abebooks.com/9781584830153/Buying-Selling-Souls-Children-Closer-1584830158/plp
Buying and Selling the Souls of Our Children: A Closer look at Pokemon – Softcover
John Paul Jackson
https://www.amazon.com/Buying-Selling-Souls-Our-Children/dp/1584830158
Buying and Selling the Souls of Our Children: A Closer look at Pokemon Paperback – August 7, 2000
Here are a few excerpts from the book:
Deadly Enticement – page 2:
Our children today are being lured into dabbling in the occult through role-playing games such as Pokémon, Digimon, Magic: The Gathering, and Dungeons & Dragons, as well as other fantasy and science fiction books, movies and television shows. While not all children who play these games will become servants of darkness, they are being taught New Age and neopaganism values. Many are being desensitized to the Holy Spirit and drawn like a magnet to the dark side of the supernatural.
Mounting an Attack – page 12:
As players pit their Pokémon against one another, they are encouraged to use rage, poison, fire, etc. Furthermore, they can attack by
sending a curse of amnesia, confusion, paralysis or sleep. Even species classified outside the psychic category can attack with psychic
powers such as hypnosis, mind reading, teleporting, and inflicting headaches on others. These creatures mimic the kind of warfare practiced in the occult—chanting, using mantras and inflicting curses upon people. Thereby, the methods of staging battles that were once considered as evil by our culture—as well as by the Word of God—are used by Pokémon players as if they were good.
Pokégods – page 13:
When using the Game Shark and computer video game, Pokémon can evolve to achieve god-like power over others. When playing on a Game Shark, players enter different codes listed on various internet websites to enable their Pokémon to evolve into Pokégods. Even Ash, the ten-year-old hero of the game, can become a god. In talking with many children who play Pokémon, the character they most want to become is Ash. As they role-play—acting out the thoughts and feelings of the character—they gradually begin to embrace the thought that they, too, can become a god, as they evolve to a higher life form and take on higher powers by conquering others.
Soul Projection – page 15:
Another ominous trait of Dodrio is that it’s the only creature in which players are enabled to project their soul. Therefore, a child who plays the game through Ash, can project his soul into Dodrio and become a Pokégod.
Demonic Invasion of Dreams – page 18:
One door that is opened to the demonic realm through Pokémon occurs in the realm of dreams. In Pokémon, for example, an evolved ghost named Haunter can hypnotize and drain the energy from its victim. Then, the creature eats the dreams of its opponent. This concept of stealing dreams can be found in several eastern religions. It is often referred to as an “energy vampire,” which may also explain why Haunter has vampire-like fangs.
The Cross Is Seen as Powerless – page 21
Let’s examine how Pokémon regards the primary symbol and principle in Christianity—that of the cross. In a disturbing, yet revealing, television episode of Pokémon, several kids try to defeat a fanged ghost Pokémon. While holding up a shining gold cross, along with some garlic and a wooden stake, the ghost merely laughs. But as the sun—one of the gods worshipped in Japan—begins to rise over the horizon, the fanged monster’s power is defeated. For Christians, the cross symbolizes victory. It’s where Satan and his power were defeated. However, in the world of Pokémon, the cross symbolizes weakness and defeat. It is shown as having absolutely no power over the Pokémon. In fact, it depicts the creature as having power over the cross. This philosophy is slowly and subtly being instilled in our children. It’s a clever strategy of the enemy. As his onslaught continues, our children may simply dismiss the cross as a powerless relic and look to creation and other gods for empowerment.
Some users posted screenshots of the book pages online. Here are a few:
https://imgur.com/a/wwmMt
https://x.com/pixieauthoress/status/1078200967387058176
Here is an article/overview of the book:
https://www.hiskingdomprophecy.com/buying-selling-the-souls-of-our-children/
Buying & Selling the Souls of Our Children
July 13, 2016 Mary Lindow
https://christiananswers.net/spotlight/games/2000/pokemon.html
Taking a Poke at Pokémon
This game is mentally challenging and can definitely develop critical thinking skills in children. However, we have some serious concerns:
CONCERN #1
Pokémon has been banned on a number of school campuses because of its addicting influence on kids, as they become absorbed with playing and collecting. Games like this are designed to be addictive. They want kids to play and buy more Poke product to keep playing. The cute, colorful characters, the sensory stimulation of the cartoons and video games, the thrill of winning, the challenge of collecting and keeping all the Pokémon can lure some kids into a fantasy world they may not readily wish to leave. Many kids can enjoy these games as a healthy way to socialize with other children. Others, however, have addictive personalities, which make them more susceptible to these attractions. Parents need to watch their children at play and see if the game might be affecting their child adversely.
CONCERN #2
Life in the Pokémon world is one of continuous fighting. Children are encouraged to train cute little animals to bite and scratch their friends’ cute little animals. If the purpose of the game were to collect cute little puppies and train them to fight other cute little puppies, there would be a huge public outcry. Since the Pokémon are imaginary animals, it seems to be more acceptable. We are concerned about a game that puts children into a world of constant belligerence and aggression, turning cute characters into little monsters.
As the characters evolve into larger and fiercer beasts, they develop such powers and weapons as cannons built into their bodies, spraying poison and toxic gas, electrocution, and even eating your dreams. In the world of Pokémon, children are taught that each Pokémon has a special gift or talent. However, instead of using those gifts to help others, children are being encouraged to fight each other.
CONCERN #3
To gain the competitive edge, a trainer must use magic potions to heal and strengthen his Pokémon, and wear magic badges to control the stronger Pokémon. In addition, the really powerful Pokémon have psychic powers and can throw curses. This bears disturbing similarities to witchcraft. In the Nintendo-licensed storyline of the cartoon, Ash, the hero of the series, goes to a tower haunted by dead Pokémon. To detect and identify these Pokémon, Ash uses a Silph Scope (a real instrument used by paranormal researchers to detect ghosts). While in the tower, Ash is attacked by Channelers, which are described as possessed people who use dead Pokémon to attack live Pokémon. In the story, one even chants, “Give me your soul…give me your soul” over and over again (“Pathways to Adventure”, pg. 66).
Channelers, like the Silph Scope, are real! Channelers are people who “channel” or become possessed with a spirit who communicates through the human host. This occult encounter, as well as others in the storyline (“Pathways to Adventure”, pg. 70), are specifically targeted for a pre-teen audience. Pokémon can be a gateway and a simple stepping-stone to more overtly occult games like Dungeons & Dragons.
Here are My other posts about Pokémon/Digimon:
https://www.youtube.com/post/UgkxHukN-6BgF9AeZf5wy5cwgaLAm7TvUWxL
Pokemon is a spirit of Violence. Warning by Prophet Kat Kerr on 3/10/21. See partial transcript and video link below:
https://www.youtube.com/post/Ugkx7xqiH5VjxPjdONxaOTKgEd0prz0C1Zlz
Don’t lose your Soul over POKEMON / DIGIMON crypto. Robin D Bullock warns about playing with Pokémon because it is Demonic. See partial transcript and video link below:

